How it works
More than a USB cable, though not much more. The bridge keeps the clock itself, holds what every element should be doing, and sends a message every 20 ms, so nothing driving it can smear the timing. It’s the one part of the Machine that transmits, and every controller is built on it. How the signal itself works is on the system page.
How the bridge fits together: the board in its box, the cable to whatever drives it, the antenna through the wall, the two buttons and the light.
- The USB cable brings power and, when a computer drives the bridge, its instructions: “from beat 257, number 4 plays its second rhythm”. If the computer stops sending, the bridge keeps the last rhythms looping and blinks amber. Unplugged, the bridge goes dark, and every element hears silence and goes quiet within two seconds.
- The antenna goes as high as you can, above the audience’s heads. For height, raise the whole box: two holes in its floor bolt it to a 20 mm extrusion upright, and a longer USB cable reaches it, with an active extension past 5 meters.
- The stop button is wired through its normally closed contact, so pressing it, or a cut or unplugged wire, reads as stop. It latches: it stays down until twisted.
- The activate button is held for a second, and only with the stop button up. Nothing else lets the elements move again after a stop.
- The status light has the same colours as the elements: solid red while stopped, dim green while sending, a white flick on every beat, and a slow amber blink when the computer has gone quiet.
- It always starts stopped. After switching on, it sends stop until someone holds activate.