How it works
- Identical steel rods stand in a tall column, their ends running between guide bars at each side. Spring catches near the bottom hold the column up, and the next rod waits under it, on two cams.
- On cue, a stepper turns the cams once. They push the waiting rod up past the catches, and the whole column rises by one rod.
- At the top, the column’s front wall stops short. The top rod rises past this lip, and the leaning back wall nudges it forward, over the lip and down a short ramp into a chute in front of the column.
- It falls freely down the chute, 40 cm in 0.29 s, the same every time.
- Partway down it lands on the long arm of a lever. The lever’s short arm carries a felt mallet, which flies up into a frame drum hung head-down above it. The springy handle lets the head bounce off, so the drum rings.
- The tipped arm rolls the rod off onto two felt-lined rails, which slope back under the column. The rod rolls in onto the cams and waits to be pushed in again. A spring sets the lever back.
- One motor does the release and the return, and nothing carries the rods back up. Each push at the bottom is what lifts every rod a step closer to the top.
- Only the mallet should sound. The rods wear heat-shrink sleeves, and everything they land on or roll along is lined with felt or rubber.
- Every strike is planned ahead. From the cams starting to the mallet hitting takes about 0.9 s, so the element starts the cams that much before the beat. Control announces single hits about a second ahead and rhythms further ahead, so the time is there, but not much to spare.
- It plays a medium stroke, with the mallet leaving at about 2.7 m/s. A longer fall or heavier rods hit harder, so the fall is the volume knob.
- An ESP32 listens for the broadcast signal and drives the cams’ stepper. A slot sensor tells it where the cams are, and a switch behind the waiting rod tells it a rod is ready. It runs from the shared battery, and the stop button cuts the motor’s power.
- The model and the files are one version, where we started: 20 rods of 3/4 inch conduit in the column, a 40 cm fall, a felt mallet and a 10 inch frame drum. The rods, the fall, the mallet, the target and how the top rod leaves are yours to choose, under Parts.
Ways to play
- It can strike once on cue: one rod and one hit, about 0.9 s after the cue.
- With only the one rod waiting, it can strike about once every 1.4 s, while that rod comes home. Lay a few spare rods on the rails and it can play rhythms with hits as close as about 0.4 s, for as long as the spares last.
- The column is part of the show. It creeps up one rod with every hit, and the audience sees each rod roll off the top and drop before they hear it.
The top wheel
The wheel is a choice for the look, and for a release that comes at the same moment every time. The cams still lift the column. Only what happens at the top changes, and the model doesn’t draw it, so these notes stand in for its parts.
- A wheel with two pockets turning half a turn can’t do it. Its pocket faces down to take the rod rising from the column, so half a turn later it would face up over the chute and couldn’t let go. With four pockets and a quarter turn, the pocket that took the rod at the bottom ends up facing down and forward over the chute, and the rod falls out.
- Make two wheels, one at each end of the rods like the cams, about 20 cm across and 8 mm thick. Each has four half-circle pockets 26 mm across, with their middles about 85 mm from the shaft. Lock both to one 8 mm shaft with their pockets exactly in line.
- The shaft runs across directly above the column, in two pillow blocks on the top rails, high enough that the bottom pocket sits just over the column’s top. The frame grows about 13 cm taller to carry it.
- A guard of bent sheet or a printed strip curves round the front of the wheels, from the bottom to above the chute. It keeps the rod in its pocket until the pocket is over the chute.
- The column heads lose their lip and ramp. Both walls of the slot end just below the wheel, and the chute’s bars reach up under the wheel’s front. The rod now falls from higher, so move the lever up by as much to keep the 40 cm fall, or keep the longer fall for a harder hit.
- To keep one motor, put a 20-tooth GT2 pulley on the cam shaft’s left end and an 80-tooth on the wheel’s shaft, joined by a closed belt about 1.4 m long outside the left side frame. Or give the wheel its own stepper and TMC2209, wired like the cams’ driver from the same relay, so its timing can be set in the program instead.
- Set the timing with the cams at their low point. A pocket sits at the bottom, centered over the column, around the top rod. The next pocket has to reach the bottom just as the cams finish lifting, about five sixths of the way through their turn. With the belt, that’s set by which tooth the belt goes on, so test it by hand, turning the cams slowly.
- The rod lets go about three quarters of the way through the quarter turn, so the strike lands about 0.6 s after the cue.
Notes
- This is a first design, drawn and not built. Expect a round of fitting.
- The motion in the model is computed from simple physics: the cams’ steady lift, rods rolling down the ramp, the arm and the rails, free fall, and the lever. The strike speed comes from sharing the falling rod’s momentum with the lever. A test build will give the real figures.
- Costs in the parts list are rough estimates for budgeting, not checked prices. They add up the version we started with.
- There’s no program for this element in the downloads. The Gantry Pendulum’s firmware has the shared listening code to build on.